For a while, a "release video" basically meant one thing: your cover art, animated a little, with your track playing under it. That's still a completely legitimate way to promote a song. But it's not the only option anymore. You can now drop in an actual video clip — a phone recording from the studio, a live clip, b-roll of you walking around, whatever you've got — and use that as the background instead of a still image.

What Changed

Up until recently, the only background layer you could build a video around was a photo — your cover art, a press shot, whatever image you uploaded. Now video is a layer type too. You can drop in a video file the same way you'd drop in a photo, and it becomes the moving background your song plays over, instead of a still frame with a wave or a zoom effect layered on top of it.

This isn't AI-generated motion or some auto-animated version of your photo. It's a real clip you filmed or already have, used as-is.

When a Video Clip Actually Beats a Photo

A static photo with a good audio-reactive wave and a subtle zoom still works fine for a lot of releases, especially if your cover art is strong and you don't have footage to use instead. But there are a few situations where an actual clip is clearly the better call.

If you have any studio footage — you playing the track back, recording vocals, anything with real movement — that reads as more "real" than an animated photo, and listeners can tell the difference. The same goes for live footage, even a rough phone clip from a small show. And if your song doesn't have strong cover art yet, or the art doesn't say much on its own, a video clip gives you something with built-in visual interest that a still image can't fake.

How to Use a Video Clip in Your Release Video

The workflow is close to what you'd do with a photo. Upload your track, then instead of choosing artwork, upload the video file you want as the background. TrackVis trims it to a window between 5 and 20 seconds — the same clip-length range that applies to every export — so pick the moment in your footage that actually matters instead of just using the first few seconds by default.

From there you're working the same editor: add text, your logo, streaming-service icons, whatever the release needs. Layer effects like glitch or RGB shift still apply to the video layer, same as they would to a photo. Export in any of the supported ratios — square, portrait, story, or wide — depending on where the video's going.

If turning your artwork into a video has been your default because it's what you had, this is worth trying even once you've got 20 seconds of usable footage sitting on your phone.

What Happens to the Audio

This is the part people get tripped up on. A scene only has one audio track — there's no timeline or multi-track mixing here. When you upload a video clip, you get a choice: keep your uploaded song as the audio, or use the video's own embedded sound instead. Whichever you pick replaces the other; you can't blend a live clip's ambient sound under your studio track, for example. For most release videos, keeping your actual song as the audio and using the clip purely for the visual is the right call — that's still the point of the video.

Frequently Asked Questions

Can I use a video clip and my cover art in the same video?

Not as a single blended background — a scene uses one visual layer as its base (photo or video), plus additional layers like text or your logo on top. If you want both, you'd export two separate videos and choose which one to actually post.

Does the video clip need to already be in a vertical or square format?

No. You upload the raw clip and choose your export ratio afterward — the same as you would with a photo — so a horizontal phone recording still works.

Will using a video clip take longer to export than a photo?

Not meaningfully. Export runs the same pipeline either way, in-browser on Chrome and current Safari, or through a server fallback on Firefox and older Safari versions, with the same output either way.